Plotsquared Wiki
Simpler alternative to the `/plot setup` command./plot area create <world> <modifiers>/plot area create pos1/plot area create pos2/plot area confirmApplicabl. Tutorial shows you how to setup PlotSquared (Similar to PlotsMe) for your minecraft serverPlotSquared Download: https://www.spigotmc.o. Welcome to Plot Square. Plot Square Infra Builder and Developer is the first generation company and is very active in offering luxury for reasonable cost. We became a leading player in Real estate with a very strong clientele of investor’s and end user’s from different parts of India. Rename Page Title. Using the form will rename a page, moving all of its history to the new name. The old title will become a redirect. Be sure to check for double or broken redirects.
- 1.7
- 1.8
- 1.9
- 1.10
- 1.11
- 1.12
- Contributors:
- Citymonstret, Empire92, MBon29
{ Chat Wiki Source Dev Builds JavaDocs}
The topworld management plugin!
By Citymonstret& Empire92 & MBon29
Support PlotSquared:
Donation Link
- PlotSquared is a land management plugin and world manager which also comes with several highly configurable world generators. (See images below)
- You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots.
- See here for PlotMe conversion.
- See here for Plotz conversion.
- Survival servers: We have a 'town' template included with the plugin, or create your own using /plot setup
- Skyblock: 'skyblock' template included with the plugin
- Are you a programmer? Use it to manage minigames. Clear arenas async, and manage plots using the plot cluster API.
- It's also being used on forge servers such as pixelmon.
- Async plot clearing is more than 800 times faster than PlotMe, among many other performance improvements
- Works with hundreds of thousands of plots, or monster 2K x 2K custom terrain plots, with many functions built specifically for mass plot management
- Plot condensation and world trimming can drastically reduce the size of the world on disk
- Powerful plot analysis and auto clearing mean you can further remove low quality plots
- Support for Bukkit 1.7 - 1.11, Sponge, and Nukkit (MCPE)
- Support for offline mode servers
- Community translations for several languages (may be outdated)
- In built plot downloading + cross server saving and loading + some optional web interfaces
- Plot swapping / copying and cross world plot moving
- Plot merging, your own plots or between friends
- Extensive flag system so you can decide what should be protected on a per world, or per plot basis
- Plot entry notifications / per plot time / weather / music etc with the flag system
- Add custom roads to existing maps to make them look nicer
- Recolor all text easily and configure additional messages however you want
- Dynamic world border to prevent excessive exploring
- Mob protection and per plot mob limiting
- Interactive commands such as plot listing
- Plot rating, ranking, complexity analysis, and auto clearing calibration
- Use javascript to add new commands or script simple things like auto merging all plots
- Plot schematic saving, loading and pasting as well as BO3 exporting
- Per player settings such as plot chat and entry notifications
- World creation either with multiverse, /plot setup, or manual yml configuration
- Command recommendation if you mistype something
- Plot commenting and inboxes
- World auto trimming which reduces the CPU and disk usage when people explore
- Pistons and Sand/TNT cannons are properly restricted
- Per plot redstone settings + plot redstone disablers
- Optional fast async worldediting
- WorldEdit (included)/VoxelSniper (with addon) restricted to plots
- Chunk processing to safely unload dangerous chunks (also processes WorldEdit commands)
- Component setting (floor, wall, border)
- Section off areas (e.g. an area for donors) with plot clusters, or add plot clusters to vanilla worlds
- Use holograms instead of signs if you want (HoloPlots addon)
- Four tiers of plot allowance: Owner, Helper, Trusted, Denied
- Plot naming (for teleportation)
- Configurable command confirmation (e.g. for /plot clear)
- Manage islands, skyblock, vanilla worlds, or certain sections of worlds as plots
- A lot of generators, and settings to choose from
- Installation (includes conversion)
- Usage (info about various parts of the plugin)
- Permissions (Basic permission setup)
- Commands (List and description of all commands)
Official addons we created:
- Plot2Dynmap(Dynmap addon)
- VoxelSniperRegions(Restrict VoxelSniper)
- PlotRankup(Plot approval system)
- PlotUpload (Web interface that supports multiple servers)
- PlotWebPHP(Web interface that supports plot searching)
- HoloPlots(Plot holograms)
- RedstoneClockPreventer2(prevent clocks)
- CommandBlock (Restrict command blocks to plots)
- FastAsyncWorldEdit (Async WorldEdit in plots)
- PlotHider (Make plots invisible)
- HybridGenerator (This is bundled with PlotSquared.jar and supports plot + road schematics as well as Augmented generation)
- BiomeGenerator(Natural biomes within plots not a world generator)
- PlotSquaredSG(Standalone generator not a plot manager)
- AdvPlots(Non square schematic generation)
- BasicPlots(Basic generator with 1 plot per chunk)
- PlotSquaredMG(Large custom terrain gen)
- IslandPlots(Islands in ocean)
- Chinese version(中国版)
- SpongeAPI version
- WorldEdit(Edit blocks within your plot)
- VoxelSniper (Ranged map editing)
- TerrainControl(Control over augmented plot worlds)
- ArmorStandTools(Add armor stands in your plot)
- BuildersUtilities (Miscellaneous features to help with building)
- PlotsMenu (GUI for plot commands)
- Umbaska (Skript addon)
Other videos:
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- Roads can be conveniently added to new or existing worlds
- Supports larger plot sizes than pure schematic generation
- (here's the template below /plot template import <world> bridge)
In built plot downloading (no setup required)...
- Just use /plot download
- Cross server '/plot save', '/plot load' and '/plot schematic paste url:<value>'
- See addons above for additional web interfaces
Plot merging...
- Use commands or enable auto merging
- Merge plots and build with friends
- Use /plot setup
Combine generators; with or without roads...
- Generate using any generator you want e.g. Normal terrain, Nether, or even TerrainControl
- Plot clusters can go anywhere, and can simply be invisible boundaries if you want.
Actually set the plot biome...
- Default generator bundled with PlotSquared
- Percentage control over plot components and blocks
Sources | See § Causes |
---|---|
Particle | #0b6138 (dark green) |
Type | Neutral |
Bad Omen is a status effect that causes a raid to appear when an afflicted player enters a village.
- 4Data values
Effect[edit]
In Java Edition, Bad Omen's potency determines the chance for illagers to be equipped with enchanted weapons when the player triggers a raid by entering a certain radius around a bed that a villager has claimed. If the raid results in player victory, the Hero of the Village's potency equals the Bad Omen's potency (capped at level 5). Bad Omen levels past the first also will give an single extra raid wave, given the difficulty level. For example with Bad Omen II-V , Easy will have 4 waves instead of 3, Normal will have 6 waves instead of 5, and Hard will have 8 waves instead of 7.
In Bedrock Edition, regardless of Bad Omen level, it always has the same effect.
Once the player gets the Bad Omen effect in Bedrock Edition, an animation similar to the one displayed when dying with the totem of undying appears, showing the effect's symbol rotating on the screen.
- The same applies when receiving the Hero of the Village effect.
Bad Omen is a status effect and can be removed through all conventional methods, such as drinking milk or dying.
Causes[edit]
Cause | Potency | Length | Notes |
---|---|---|---|
Raid captain | I | 1:40:00 | If the outpost captain is killed by a player or tamed wolf. |
Raid captain | I–V[note 1] | 1:40:00 | If the patrol captain is killed by a player or tamed wolf.[Java Edition only] |
- ↑One level is added each time a patrol captain is killed, capping at level Five.
Immune mobs[edit]
Only boss mobs are immune to Bad Omen; however, only players and tamed wolves can trigger raids.
Data values[edit]
ID[edit]
Java Edition:
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Bad Omen | bad_omen | 31 | effect.minecraft.bad_omen |
Bedrock Edition:
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Bad Omen | bad_omen | 28 | effect.badOmen |
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
We're being attacked! | Trigger a Pillager Raid. | Walk in a village with the Bad Omen effect applied. | 20G | Bronze | ||
I've got a bad feeling about this | Kill a Pillager Captain. | — | 20G | Bronze |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 26 effects[note 1] applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement. Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. | nether/all_effects | |
Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being... | Adventure | Kill an entity in the #raiders entity tag wearing an ominous banner. | adventure/voluntary_exile |
- ↑
- Bad Omen
History[edit]
This page would benefit from the addition of more images.Plotsquared Permissions Wiki
The specific instructions are: old and new particles for bedrock edition
Java Edition | |||||
---|---|---|---|---|---|
1.14 | 18w47a | Added Bad Omen. | |||
In Programmer Art, Bad Omen renders as a teal square. | |||||
19w08a | The Bad Omen icon texture has now been changed. | ||||
19w13a | The maximum potency of Bad Omen has now been increased from three to six. | ||||
Bad Omen now doesn´t disappears after entering the village in spectator mode. [1] | |||||
1.16 | 20w18a | The maximum potency of Bad Omen has now been decreased to five. | |||
Bedrock Edition | |||||
1.11.0 | beta 1.11.0.1 | Added Bad Omen. | |||
beta 1.11.0.3 | The Bad Omen icon texture has now been changed. | ||||
Bad Omen now triggers a raid. | |||||
beta 1.11.0.5 | If all villages are no longer registered as villages during a raid, a nearby player is now affected with Bad Omen. | ||||
beta 1.11.0.7 | An animation now plays on-screen when a player gets Bad Omen. | ||||
1.13.0 | beta 1.13.0.9 | The player no longer gets Bad Omen when all villagers die or all beds are destroyed during a raid. | |||
1.16.0 | beta 1.16.0.51 | The color of Bad Omen particles has now been changed from tan to dark green. | |||
PlayStation 4 Edition | |||||
1.91 | Added Bad Omen. |
Trivia[edit]
- If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect is removed but does not affect the existing raid.
- A player cannot receive Bad Omen when indirectly killing a Patrol Captain. This includes burning with fire or lava, thorns damage, drowning, explosions, and suffocation, among other things. This also includes killing a captain with fireworks shot from a crossbow.
- If the player kills a captain while in a village in Bedrock Edition, the animation, raid bar, and Bad Omen effect appear simultaneously. The effect disappears immediately after, then 'flashes' again approximately 1 second later.